Progress
Rewards
What a match pays, line by line, online and in solo practice.
#What a match pays
| Line | Online XP | Online shards | Practice XP | Practice shards |
|---|---|---|---|---|
| Match played | 40 | 10 | 20 | 10 |
| Victory | +60 | +30 | +30 | +30 |
| Per kill (up to 5) | +10 | +10 | +5 | +10 |
| Damage dealt | 0 | 1 per 50 (up to 5) | 0 | 1 per 100 (up to 3) |
Kills past 5 in one match pay nothing more, and damage adds at most 5 shards online (3 in practice). The results screen shows exactly these lines.
#Online shards, worked out
| Match (no damage dealt) | Online shards | Online XP |
|---|---|---|
| Win, 0 kills | 40 | 100 |
| Win, 1 kill | 50 | 110 |
| Win, 3 kills | 70 | 130 |
| Win, 5 kills | 90 | 150 |
| Win, 7 kills (counts 5) | 90 | 150 |
| Loss, 0 kills | 10 | 40 |
| Loss, 3 kills | 40 | 70 |
| Loss, 5 kills | 60 | 90 |
Each line is 10 for the match, 10 a kill and 30 for the win, from the same rule the server pays with. Damage dealt adds 1 shard per 50 up to 5 on top. A win always adds the victory bonus, but a loss with many kills can pay more than a win with none.
#When a match pays nothing
- Shorter than 20 s.
- You left while still standing.
- Over the daily cap: 20 rewarded online matches and 25 rewarded practice runs per rolling 24 h (later ones still count for history and medals).
- Over the practice shard limit: 1,000 practice shards per rolling 24 h. A run that would pass it pays no XP or shards (it is still stored for your career).
- Private room codes, DEMO tokens and Training.
- A practice run without a valid start ticket, or one that claims more time than passed.