Progress

Rewards

What a match pays, line by line, online and in solo practice.

#What a match pays

Rewards per match
LineOnline XPOnline shardsPractice XPPractice shards
Match played40102010
Victory+60+30+30+30
Per kill (up to 5)+10+10+5+10
Damage dealt01 per 50 (up to 5)01 per 100 (up to 3)

Kills past 5 in one match pay nothing more, and damage adds at most 5 shards online (3 in practice). The results screen shows exactly these lines.

#Online shards, worked out

Online shards by result
Match (no damage dealt)Online shardsOnline XP
Win, 0 kills40100
Win, 1 kill50110
Win, 3 kills70130
Win, 5 kills90150
Win, 7 kills (counts 5)90150
Loss, 0 kills1040
Loss, 3 kills4070
Loss, 5 kills6090

Each line is 10 for the match, 10 a kill and 30 for the win, from the same rule the server pays with. Damage dealt adds 1 shard per 50 up to 5 on top. A win always adds the victory bonus, but a loss with many kills can pay more than a win with none.

#When a match pays nothing

  • Shorter than 20 s.
  • You left while still standing.
  • Over the daily cap: 20 rewarded online matches and 25 rewarded practice runs per rolling 24 h (later ones still count for history and medals).
  • Over the practice shard limit: 1,000 practice shards per rolling 24 h. A run that would pass it pays no XP or shards (it is still stored for your career).
  • Private room codes, DEMO tokens and Training.
  • A practice run without a valid start ticket, or one that claims more time than passed.