Maps

Supermarket

Long aisles. Aisles that cut across your path, a checkout comb up front, a stockroom loop out back.

#Identity

Long aisles

Long aisles that cut across your path, a checkout comb at the front and a stockroom loop out back. The longest sightlines and most of the floor is lit: the location for long-range weapons.

Size
72 x 44 m
Walkable floor
2306 m²
Lit floor
71%
Doorways
28 tiles
Crates / barriers
124 / 46 tiles
Rails / decks / stairs
0 / 0 / 0 tiles
Solo hostiles
5
Supply areas
32

#Map guide

MAP GUIDE
Supermarket map guide: 72 by 44 metres, drawn from the game's levelProduce West: health supply areaProduce East: health supply areaStockroom West: health supply areaStockroom East: health supply areaStockroom West: armour supply areaStockroom East: armour supply areaCheckouts West: armour supply areaCheckouts East: armour supply areaAisles North West: ammo supply areaAisles North East: ammo supply areaAisles South West: ammo supply areaAisles South East: ammo supply areaAction Alley West: ammo supply areaAction Alley East: ammo supply areaBagging West: ammo supply areaBagging East: ammo supply areaBack Aisle West: grenade supply areaBack Aisle East: grenade supply areaProduce West: grenade supply areaProduce East: grenade supply areaCheckouts West: health supply areaCheckouts East: health supply areaAisles South West: armour supply areaAisles South East: armour supply areaAisles North West: grenade supply areaAisles North East: grenade supply areaProduce West: ammo supply areaProduce East: ammo supply areaReceiving Dock: armour supply areaPower Aisle: health supply areaFront Middle: grenade supply areaBack Middle: ammo supply areaA possible final-circle centreA possible final-circle centreA possible final-circle centreA possible final-circle centreA possible final-circle centreA possible final-circle centreA possible final-circle centreA possible final-circle centreOnline spawn, west sideOnline spawn, west sideOnline spawn, west sideOnline spawn, west sideOnline spawn, west sideOnline spawn, east sideOnline spawn, east sideOnline spawn, east sideOnline spawn, east sideOnline spawn, east sideSolo hostile start: StockSolo hostile start: PowerSolo hostile start: AisleSolo hostile start: TillSolo hostile start: DeliYour solo startPRODUCEPRODUCESTOCKROOMSTOCKROOMCHECKOUTSCHECKOUTSAISLES NORTHAISLES NORTHAISLES SOUTHAISLES SOUTHACTION ALLEYACTION ALLEYBAGGINGBAGGINGBACK AISLEBACK AISLERECEIVING DOCKPOWER AISLEFRONTBACK
Layers
Show on the map
  • Wall
  • Crate / barrier
  • Doorway
  • Deck
  • Stairs
  • Rail
  • Lit area
  • Online spawn west
  • Online spawn east
  • Your solo start
  • Solo hostile start
  • Final-circle centre
  • Supply area

Drawn from the level the game plays on. Area names are the ones the in-game tactical map shows. Supply areas are where each kind of supply can appear; the exact tile changes every time one is taken.

#Key locations

Stockroom and the receiving dock along the north, the back aisle, aisles north and south of the middle, the power aisle down the centre, action alley and the checkouts at the front, bagging behind them, produce down each side.

Supermarket areas
AreaSupplies that appear there
Producehealth, grenades, ammo
Stockroomhealth, armour
Checkoutsarmour, health
Aisles northammo, grenades
Aisles southammo, armour
Action alleyammo
Baggingammo
Back aislegrenades
Receiving dockarmour
Power aislehealth
Frontgrenades
Backammo

#Entrances and chokepoints

The aisles are the routes; the back aisle and action alley cross them. The checkout comb is a row of narrow gaps.

#Sightlines and engagement distance

The longest straight lines of any location run the length of the building. Most of the floor is lit, so a body standing there is seen from up to 22 m by anyone facing it.

Longest straight line
70 m (a row or column with no wall)
Average open line
10.5 m (from every floor tile, the four straight lines to the nearest wall)

Measured on the tile grid. Your light reaches 7.5-12 m depending on the operator (more when steady), so in the dark the light, not the lane, sets the fight distance.

#Cover

Crates and barriers along the aisles: the most crate tiles of any location. About 7.4 cover tiles per 100 m² of floor.

#Open, dangerous and strong positions

  • Dangerous: the length of a lit aisle, open from one end to the other.
  • Strong: an aisle end out of the light, with a long line ahead.
  • Open: the power aisle in the centre, crossed by everything.

#Sound

Tile, concrete and dock floors: every step carries the standard distance.

#Spawns and the danger zone

Online, one side starts at the west end and the other at the east end; the layout is mirrored so both sides get the same map. In Vs bots you start at the marked solo start and the 5 hostiles start at their own points (Stock, Power, Aisle, Till, Deli). The last circle closes on one of 8 possible centres on open floor, marked in the map guide.

#Tactics

  • Cross aisles quickly and stop out of the lit lane.
  • Hold an aisle end with a long-range weapon (Ray, Yot).
  • Use the stockroom loop out back to move between halves away from the lit floor.

#Common mistakes

  • Walking down the middle of a lit aisle.
  • Taking a shotgun fight down a long lane.

#In the game

The in-game tactical map of this location, opened at the start of a solo match: the floor plan with area names, the squad's position and every hostile's live position.
Supermarket on the in-game tactical map.Screenshot of the game (headless Chrome, local build).