Maps

Construction Site

High ground. Scaffolding and a raised slab over an open site: take the high ground, or stay under cover.

#Identity

High ground

Scaffolding and a raised slab over an open site. High ground: a shot fired from a deck clears every crate and barrier below it.

Size
68 x 46 m
Walkable floor
2442 m²
Lit floor
29%
Doorways
20 tiles
Crates / barriers
32 / 18 tiles
Rails / decks / stairs
172 / 484 / 72 tiles
Solo hostiles
5
Supply areas
30

#Map guide

MAP GUIDE
Construction Site map guide: 68 by 46 metres, drawn from the game's levelYard West: health supply areaYard East: health supply areaGround Floor West: health supply areaGround Floor East: health supply areaNorth Strip West: armour supply areaNorth Strip East: armour supply areaSouth Strip West: armour supply areaSouth Strip East: armour supply areaNorth Scaffold West: ammo supply areaNorth Scaffold East: ammo supply areaSouth Scaffold West: ammo supply areaSouth Scaffold East: ammo supply areaGround Floor West: ammo supply areaGround Floor East: ammo supply areaYard West: grenade supply areaYard East: grenade supply areaNorth Strip West: grenade supply areaNorth Strip East: grenade supply areaSouth Strip West: health supply areaSouth Strip East: health supply areaGround Floor West: armour supply areaGround Floor East: armour supply areaSouth Strip West: ammo supply areaSouth Strip East: ammo supply areaSouth Scaffold West: grenade supply areaSouth Scaffold East: grenade supply areaSlab: armour supply areaSlab: health supply areaCore North: ammo supply areaCore South: grenade supply areaA possible final-circle centreA possible final-circle centreA possible final-circle centreA possible final-circle centreA possible final-circle centreA possible final-circle centreA possible final-circle centreOnline spawn, west sideOnline spawn, west sideOnline spawn, west sideOnline spawn, west sideOnline spawn, west sideOnline spawn, east sideOnline spawn, east sideOnline spawn, east sideOnline spawn, east sideOnline spawn, east sideSolo hostile start: CraneSolo hostile start: SlabSolo hostile start: ScaffoldSolo hostile start: ColumnSolo hostile start: YardYour solo startYARDYARDGROUND FLOORGROUND FLOORNORTH STRIPNORTH STRIPSOUTH STRIPSOUTH STRIPNORTH SCAFFOLDNORTH SCAFFOLDSOUTH SCAFFOLDSOUTH SCAFFOLDSLABCORE NORTHCORE SOUTH
Layers
Show on the map
  • Wall
  • Crate / barrier
  • Doorway
  • Deck
  • Stairs
  • Rail
  • Lit area
  • Online spawn west
  • Online spawn east
  • Your solo start
  • Solo hostile start
  • Final-circle centre
  • Supply area

Drawn from the level the game plays on. Area names are the ones the in-game tactical map shows. Supply areas are where each kind of supply can appear; the exact tile changes every time one is taken.

#Key locations

A yard at each end, the ground floor, a north and a south strip along the edges, scaffolding to the north and south, the raised slab in the middle with the core north and south of it.

Construction Site areas
AreaSupplies that appear there
Yardhealth, grenades
Ground floorhealth, ammo, armour
North striparmour, grenades
South striparmour, health, ammo
North scaffoldammo
South scaffoldammo, grenades
Slabarmour, health
Core northammo
Core southgrenades

#Entrances and chokepoints

Stairs are the only way onto a deck: they slow you to 65% and are the chokepoints. Rails block movement only: you can see and shoot across them.

#Sightlines and engagement distance

The most open location: the longest average lines of sight. The high ground sees over the cover on the ground.

Longest straight line
66 m (a row or column with no wall)
Average open line
14.8 m (from every floor tile, the four straight lines to the nearest wall)

Measured on the tile grid. Your light reaches 7.5-12 m depending on the operator (more when steady), so in the dark the light, not the lane, sets the fight distance.

#Cover

Very little cover, and a deck has none of its own. About 2 cover tiles per 100 m² of floor.

#Open, dangerous and strong positions

  • Strong: a deck over a ground fight: your shots clear the crates below.
  • Dangerous: a deck you are shot on: it has no cover and decks and stairs ring out (10.4 m).
  • Open: the ground floor between scaffolds.

#Sound

Decks and stairs ring out: a run on them carries 130% as far (10.4 m). The high ground is never taken quietly.

#Spawns and the danger zone

Online, one side starts at the west end and the other at the east end; the layout is mirrored so both sides get the same map. In Vs bots you start at the marked solo start and the 5 hostiles start at their own points (Crane, Slab, Scaffold, Column, Yard). The last circle closes on one of 7 possible centres on open floor, marked in the map guide.

#Tactics

  • Take a deck when the stairs are clear, then fight from it over the crates below.
  • From the ground, hold the bottom of the stairs instead of contesting a deck.
  • Expect to be heard on a deck: creep, or move only when you want to be found.

#Common mistakes

  • Hiding behind a crate from someone on a deck: their shots clear it.
  • Standing still on open scaffolding with no cover.

#In the game

The in-game tactical map of this location, opened at the start of a solo match: the floor plan with area names, the squad's position and every hostile's live position.
Construction Site on the in-game tactical map.Screenshot of the game (headless Chrome, local build).