Play

How to play

A whole match from the hub to the results screen.

#The hub

The hub is where you pick your operator, the mode and the location. Vs bots works without signing in. 1v1 and 3v3 are online; 5v5 is for verified Chog holders. The location is a preference: see Multiplayer for how online matching uses it.

#Deploy

The loading screen is a briefing: the location, the objective, your operator's ability and its cooldown, and a tip.

The deploy briefing before a solo match: the location, its map, the squad and the operator's ability, shown while the room loads.
The deploy briefing: map, objective, ability and class.Screenshot of the game (headless Chrome, local build).

#How to win

Vs bots
Down all 5 hostiles. Your AI teammates' downs count for your side.
Online
The last side with anyone standing wins.
Time limit online
240 s; then the side with more health standing wins (the zone normally ends it first).
Lose
You are eliminated (shot, bled out, or caught by the zone).

#Reading the HUD

Top left: health (ticks every 25), armour, your operator and mode. Top middle: hostiles left and the zone timer. Bottom: weapon and ammo, ability (with its cooldown seconds) and grenades. The MAP button under the vitals opens the full-screen tactical map.

A solo match on Office at the start: the operator in a lit room with the vision cone ahead, the HUD around the edges.
The desktop HUD (captured at 1600 by 900), with numbered callouts measured from the HUD elements of the game.
  1. Health (green) and armour (blue)
  2. Tactical map (M)
  3. Hostiles left and the danger-zone timer
  4. Grenades left (G)
  5. Ability and its cooldown (Space or Q)
  6. Weapon, magazine and reserve, reload ring
Screenshot of the game (headless Chrome, local build).

#HUD warnings

The HUD changes when something needs you: low health is spelled out and pulses, the armour bar marks the moment it breaks, and the weapon panel warns when ammo is low or out and while you reload.

Low health: the health bar is short and the screen edges warn.
Low health: the bar turns red and says so.
  1. Health low
Screenshot of the game (headless Chrome, local build); this state was set through the game's debug hook.
Armour gone: the armour bar is empty and the vitals panel flashes.
Armour break: the armour bar empties and flashes.
  1. Armour bar empty: every hit now goes to health
Screenshot of the game (headless Chrome, local build); this state was set through the game's debug hook.
Reloading: the ring around the weapon icon fills while the magazine reloads.
Reloading: the weapon panel shows the reload.
  1. Reload ring and ammo count
Screenshot of the game (headless Chrome, local build); this state was set through the game's debug hook.
Benja's Ping just used: the sonar ring spreads out and the ability button shows its cooldown.
Ability used: the button counts down its cooldown, and Ping's sonar ring spreads out.
  1. Ability on cooldown
Screenshot of the game (headless Chrome, local build).

#The tactical map

Press M or the MAP button for a full-screen map of the location in play. It shows the layout, area names, the zone (and the next circle) and stocked supplies, you and your side, and every living hostile on the whole map at its current spot, whether you have seen it or not, updated live while the map is open. Your "last known" circles and, if you hold the Visor, its dots still show too. Eliminated hostiles are not shown. The game view itself still hides hostiles behind walls. The match keeps running and your operator stands still while it is open; M, Esc or RETURN closes it. Wheel or pinch to zoom, drag to pan.

The tactical map open over a match on Office: the whole floor with area names, your squad and every living hostile at its live position, zoom buttons on the right.
The tactical map (M) over a live match, with every hostile marked.
  1. Location
  2. Zoom in
  3. Fit the whole map
  4. Return to the match (M)
Screenshot of the game (headless Chrome, local build).

#End of a room

A defeat shows a short recap of how you went down, then the results. The results list what the run paid in XP and shards, line by line, and any medals earned.

ROOM CLEARED: the results screen after winning a solo match, with the medals earned listed.
Victory: the results screen with the run summary.Screenshot of the game (headless Chrome, local build); this state was set through the game's debug hook.
RUN OVER: the results screen after losing a solo match, with time, hostiles downed, kills and accuracy.
Defeat: the recap after going down.Screenshot of the game (headless Chrome, local build); this state was set through the game's debug hook.